AI Insights · Timothy · April 2022
Top 5 Hybridcasual Games on iOS in Ecuador for Q1 2022
Discover the performance of the top 5 hybridcasual games on iOS in Ecuador during the first quarter of 2022, including trends in weekly downloads, revenue, and active users.
During the first quarter of 2022, the hybridcasual games category on iOS in Ecuador saw varied performance across the top 5 applications. Here's a detailed look at their trends in weekly downloads, revenue, and active users.
Sniper 3D: Gun Shooting Games by Wildlife Studios experienced fluctuations in both downloads and revenue. Weekly downloads peaked at approximately 974 in mid-January before gradually declining to around 486 by late March. Revenue saw a high of about $442 in mid-January, followed by a general downward trend, ending the quarter at around $73. Weekly active users showed a slight decline from 4.1K to 2.8K over the quarter.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. maintained consistent performance throughout Q1 2022. Weekly downloads hovered around 1.1K to 1.6K, with a slight dip in mid-January. Revenue remained relatively stable, ranging between $110 and $160. The game’s active user base exhibited a steady increase, starting at 7.8K and reaching 7.7K by the end of March.
Beatstar by Space Ape Ltd. showed significant growth in weekly downloads, starting from 59 in late December and peaking at 508 in late February. Revenue also increased notably, peaking at around $248 in early February. Active users grew steadily from 618 to 1.3K by the end of the quarter.
CookieRun: OvenBreak by Devsisters had a modest performance. Weekly downloads ranged from 3 to 55, with a slight increase in late February. Revenue varied, with a high of about $545 in late December and generally lower figures throughout the quarter. Active users remained stable, averaging around 200.
Piano Crush - Keyboard Games by Gismart Limited displayed a consistent rise in both revenue and active users. Weekly downloads peaked at around 177 in late February, while revenue saw an upward trend, reaching approximately $156 in late March. The game’s active user count increased from 143 to 317 during the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.